“HoMM III: The Board Game” Conflux


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“HoMM III: The Board Game” Conflux

There are less than 3 weeks until the start of the campaign, and we have already reached over 30,000 followers. Thank you for all your support; it is important to us. Recently, we revealed some details about the Stronghold expansion, and now we are ready to show you some more: The Conflux. This town is related to elemental creatures, making it the perfect time to add some completely new elements.

Upcoming Mechanics

So let’s start with shining some light on these new mechanisms you can find in this expansion. Of course, the most important is the entire Conflux town. A new faction with elemental units and Heroes ready to stand against others. Additionally, some neutral units can now deal magic damage, so beware.

The next element is a new type of tile enhanced by magic. When you are on an elemental tile, certain types of spells will be enhanced. Use them wisely and use them to your advantage.

There is also a new type of spell that lets you summon additional units during combat, in this case, elementals. Surprise and overwhelm your enemy.

The last new element is Monoliths. There are two types of them. A One-way Monolith allows Heroes to travel only from the Entrance Monolith to the Exit Monolith, but not in the opposite direction. A Two-way Monolith, on the other hand, lets Heroes move back and forth between the same Monoliths. In both cases you place their tokens on the edge of the map or on the location, which replaces it. This feature lets you play and create scenarios in different ways.

Components

In the Conflux expansion, you can expect 10 new miniatures related to the Conflux faction: 1 Town, 2 Heroes, and 7 units. There are over 70 new cards and 12 new map tiles, most of which are related to elementals, along with some special tokens. Among the new cards, you will find amazing new spells, artifacts, and specialties that will enhance your gameplay. We can’t forget about the Conflux mission book, complete with awesome scenarios that utilize the new mechanisms and a brand-new campaign. Just like in the Stronghold expansion, you will also find a unit leaflet with statistics for all units within this expansion.

Conflux Campaign for Solo

The Elemental Realms beyond the world of Enroth are governed by laws that defy our understanding, a place ruled by the merciless Elementalists and Planeswalkers. It's a realm teeming with oppressed spirits, elusive phoenixes, and creatures made entirely from elemental forces.
This campaign unfolds the story of these realms with four scenarios: two where you need to use other towns to fight with the Conflux, and two where you need to use Conflux units and powerful magic to overcome far stronger foes. All of this is to thwart the plans of the Elemental Lords, who want to separate the very elements that founded the world of Enroth. Undoing their binding would spell doom for that world. To confront them, the Ancestors chose Tarnum, the Immortal Hero. During this journey he will not only need to face the Lords but also confront his own biases against magic on the path to becoming a Wizard. Will you join his cause and help save the world?

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