Heroes of Might and Magic: Battles


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Heroes of Might and Magic: Battles

Get ready for the next Battle.

Heroes of Might & Magic: Battles is an all new tabletop wargame based on the beloved video game series of the same name. Take the action from the Desktop to the Tabletop with tactical, state-of-the-art, and fast-paced gameplay. Collect, paint, and compete in battles against your friends using stunningly detailed miniatures made with High Impact Polystyrene. 

We have the tools, we have the talent.

Heroes of Might and Magic: Battles has been lovingly designed by a crack team of industry veterans, namely Jervis Johnson (Warhammer 40k, Fantasy Battles, AoS) and Andy Chambers (Starship Troopers, Warhammer 40k, Fantasy Battles), as well as Archon Studio’s very own Jacek Karpowicz (Masters of The Universe: Battleground).

Here’s what the designers had to say about HoMM: Battles 

Jervis Johnson:  

“Heroes of Might & Magic: Battles has been a great project to work on. I especially like the unit activation rules, which allow elite units with high morale to steal the initiative and move before their opponents can react. It makes positioning units and timing when to attack really important, and creates an 'interactive' sequence of play rather than the more traditional I-Go-U-Go system used in many other games.”

Andy Chambers:

“The tabletop battle rules have clicked together really well, with Jervis doing all the heavy lifting and me throwing rocks from the sidelines just like in the old days when we were making games together in the 90s. It shouldn’t be a surprise, really, as we’re clocking in at a combined seventy years-worth of experience designing tabletop games (yes, really), but it was still nice to see that we’ve still got it.”

Great Expectations

So what can you (yes, you) expect from Heroes of Might and Magic: Battles? As we have already covered, you will see world class miniatures crafted by top tier artists and modelers, don't believe me? Feel free to check out some (if not all) of our previous campaigns and projects to see the awesome range of minis on display.

Our game designers promise an exciting new way to play, not just HoMM, but wargames in general; with a host of innovations, such as: Initiative based alternating activations, Tactical reinforcements & maneuvers, and concise, easy to use rules. 

Would you like to know more?

Sign up to our newsletter to follow all of the “goings-on” here at Archon Studio and be the first to know about the up and coming Heroes of Might and Magic: Battles. 

 

 

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