The world of Deuslair is torn with unresolvable conflicts and old wounds, deeply etched in the minds of people. It’s a world of contrasts and ambiguous moral dilemmas, where there is no single just side or unsullied figure to follow.
In the time clouded by the passage of time, two deities clashed with each other–Order and Chaos. In their fierce battle, Chaos was weakened and pushed away into its own realm. But that outcome was far from a victory–Order was slain. Its followers scattered and buried the remains of their deity in the hope of its revival one day.
Eons had passed, and while land still bears scars from that event, it became a mere legend believed by only a few. The land flourished and bore many civilizations. Among them, a human nation called “Dragsa” found a magical ore deep underground, which gave them access to unimaginable magical feats and technologies. They named this ore the “Roots of Life.”
Initially, Dragsa cooperated with the other inhabitants of the land, and together they developed magical technologies to extract power from these veins. But as Dragsa’s experiments with Roots of Life progressed the other nations started to suspect the origins of the mysterious material. Soon they forbade Dragsa from using this ore, claiming it was the remains of the god of Order. They forbade both its use for magic and any acts of research as blasphemy against the god. Whether it was the truth or just a justification for what they planned next, nobody can say at this point, but Dragsa was already becoming too dependent on this magic.
A war broke out.
To win, Dragsa started to use even more of this newly found power granted by the “Roots of Life”. First, they built a giant fortress which soon became their new capital – The Fortress of Dragsa. They also started to use captured prisoners in experiments, which resulted in the creation of beastkin races. Some were used as slave workers, and others as foot soldiers in their armies. To oppose them, other groups joined hands to create the “Redoe Alliance”.
After generations of fighting, the Redoe Alliance was pushed onto other continents, and only a small force of rebels remained within the Fortress of Dragsa. Dragsa’s armies were enough to solidify control over the whole continent. While many of the beastkin remained loyal to the Fortress of Dragsa some rebelled and joined the other side. One group even created a whole country, outside of the Fortress's reach...
At this perilous time in history, forces from another other world invaded a continent to the south and quickly took control of it. Calling themselves the “Disciples of Chaos” they burn everything in search of the remains of the “traitorous god”.
Will the quarreling races unite in the fight against the forces of Chaos? Or have the feuds and mutual hatred grown too deep in them? Maybe they’ll even end up switching sides? This is where our story begins...
The various factions and their ideologies
Fortress of Dragsa
As the war with the Redoe Alliance went on, the nation of Dragsa militarized and became a very strict country with a central government. After rebuilding one of the biggest port towns into a Fortress, they named it the Fortress of Dragsa, and soon the name stuck to the whole country. Its religion steered heavily into seeing Roots of Life as a blessing from God and their queen as a blessed prophet. Currently, there are a few separate groups within the nation with their own, personal goals as well as allies. While at first they seem like a unified front, not all of them share the same vision on how to lead this country and use their power.
Redoe Alliance
While originally it was just a feeble alliance between Elves and Dwarves from the continent of Redoe, today the Redoe Alliance consists of many different races and groups, allied with a single purpose–taking a stance against the Fortress of Dragsa. The more fiercely the Fortress of Dragsa suppressed the other races in the land, the more of them joined the alliance. The first to join were the free and proud dryads, the steel-willed dwarves, the primitive bird race known as the “Kril”, and distant relatives of high elves living in the icy mountains–the blue-skinned Vinde, known to others as Snow Elves.
Disciples of Chaos
Calling themselves the “Disciples of Chaos” they have only one goal–to complete their god's work. Find the remains of the “traitorous god” and destroy them. As well as anyone who gets in their way.
They consist not only of demons but also races conquered by them in the past or other creatures that joined them willingly. Why fight the inevitable? And is there some truth behind their claims?