The campaign is live! Catch up to our dev diaries!


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The campaign is live! Catch up to our dev diaries!

The campaign is live! Catch up to our dev diaries!

Oh, yes! We actually lived to see it! The Kickstarter campaign has started! Erathia is calling you, so don't hesitate to answer!

For some time now, we have been systematically publishing a series of blog entries presenting the most important aspects of "Heroes of Might and Magic III: The Board Game." The eagerly awaited start of the crowdfunding campaign is the perfect time to put them all in one place and do a recap.

Introduction to gameplay

For starters, let's go back almost a year. Let us recall what path this project’s taken to get where it is now. By reading this blog, you can also compare it with the Kickstarter campaign to see how much the individual elements have been improved since then:

https://archon-studio.com/blog/designers-note-on-homm3-board-game-gameplay

Deckbuilding

One of our designers, Alex, had a spark of genius when he proposed adding deckbuilding to the game. This mechanic reimagined the Hero Screen, made the game smoother, and allowed players to maintain order on the table:

https://archon-studio.com/blog/the-cards-of-might-and-magic-deckbuilding-explained

World exploration

But what use is a Hero Screen without an Adventure Map? Check how we implemented fog of war in our board game and see how important it is to explore the world map with pride:

https://archon-studio.com/blog/why-do-map-tiles-matter

Combat system

Si vis pacem, para bellum! In "Heroes," everything leads to the inevitable battle. This blog post below explains how we translated the battle mechanics from the computer game into a smooth tabletop mechanic that allows keeping the downtime in check:

https://archon-studio.com/blog/fight-fight-fight-combat-system-explained

Battlefield expansion

Do you love miniatures? Are you more interested in an extensive, in-depth battle system than just "driving a horse across the map"? We’ve prepared a special expansion just for you! The "Battlefield" expansion introduces a brand new game mode. Check the details here:

https://archon-studio.com/blog/the-battlefield-is-calling-your-name

Expanding the town

Yes! Expanding the town is of great importance in our game. Just look at these breathtaking boards that perfectly reflect the atmosphere of the original town screens and let players organize the space on the table perfectly:

https://archon-studio.com/blog/we-put-these-puzzles-together-and-built-this-city-on-might-and-magic

Artstyle

Let's listen to the people who make "Heroes of Might and Magic III: The Board Game" look as great as it does. Tomasz Badalski and Iana Vengerova precisely describe their motivations and sources of inspiration:

https://archon-studio.com/blog/the-art-of-might-and-magic

https://archon-studio.com/blog/iana-vengerova-interview

Economy

Maybe economics and budget management aren't the most epic things in the world. I reckon, however, that everyone will agree that this is a crucial aspect - both in life and in "Heroes of Might and Magic." Check out how we added the Resource Bar into our game:

https://archon-studio.com/blog/to-win-a-war-you-need-resources-heroes-of-might-and-magic-iii-the-board-game-economy-explained

Take care! We'll be back in a week with another blog post! :-)

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